Luke Magness
Computer Game Design Graduate; First Class
Professional Summary:
Creative game design undergraduate, experienced in creating a variety of high quality projects through the combined use of technical and creative abilities. I have worked both collaboratively and independently, always creating high quality projects in accordance with scheduled plans and goals. Additionally I am a natural leader and proficient planner, able to thrive and guide through collaborative projects with creative thinking, logical planning and a deep passion for my field.
Education:
Bachelor of Science, Computer Game Design, First Class; September 2020 - May 2023
Staffordshire University - Stoke on Trent
Through my degree I have participated in two collaborative projects, one as a junior and one as a senior, created six of my own games and four prototypes that were built off of premade demos.
Skills:
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3 Years Unreal Engine Experience
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Proficient in the Advanced implementation of Blueprints.
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Creative Thinking
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Analytical and Critical Thinking
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Effective communication
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Effective Team worker and Team builder
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Design development
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Technical Designer
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Proficient Problem solver
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Adaptable and proficient at Improvising
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7 years’ experience in designing and running games of Dungeons and Dragons
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Accomplishments:
University Degree:
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BEng (Hons) Computer Game Design, First Class
Others:
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Was elected President of the Christian Union in my second year at university
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Launched and advertised a succesful Kickstarter Project after university
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Was elected Deputy Head Boy in sixth form.
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Individual Projects:
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A real time, third person combat system with working UI, movement system, spell system, attack combos and functioning enemy AI.
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A 2D pixel art platformer and resource gathering game with function potion crafting, inventory and score tracking systems.
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A Minecraft themed third person action game with Minecraft themed mechanics, enemies and map.
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A PS1 style puzzle platformer game which promotes exploration through the use of darkness.
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Created my own content for Dungeons and Dragons for over 7 years.
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A fantasy themed, werewolf Player vs Player collection game, with functioning combat mechanics, power ups and shops.
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A puzzle platformer, using the possession of characters with different inherent abilities to progress.
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Designed levels for a pre-built Top-Down shooter, a prebuilt Metroidvania and a prebuilt third-person puzzle-platformer game.
Collaborative Projects:
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Senior, Technical Design: A fast-paced fantasy style dungeon crawler FPS, with numerous spells, enemies and traps.
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Junior, Technical Design: A retro inspired dynamic space shooter, with numerous enemies, power ups and a final boss which I created.